Shape & Color

Kelsey Haley is a textile and fashion designer in Portland, Maine. I met her through friends a few months back, but didn’t find out what she did until more recently. I found myself immediately drawn to the tactile, physical nature of her work, which is so far removed from the work I do.

I had to learn more!

I sat down with Kelsey for a few hours to talk about her work and to explore her studio. Again, the contrast was striking. Her space is a bright, loud, vivacious studio. It covered with great, beautiful things: patterns, fabrics, paints, examples. It stands in stark contrast to the dark quiet of the editing bay.

It’s always a blast to explore another’s art: take a peek and find out more!

“Meet Graham” Wins First Cannes Grand Prix – Deservedly


Clemenger BBDO snagged the first Cannes Grand Prix for their amazing work for the Transport Accident Commission of Victoria, Australia the other day. Their work, entitled “Meet Graham”, is a wonderful exploration of what human physiology might look like if we had evolved to withstand the effects of motor vehicle collisions.

For me, this campaign hits so many sweet spots: intricate practical effects, grotesque creature design, and one of the most effective data visualizations I’ve seen in… well, ever.

Polyline – 3D Lines from Motion Paths

As a motion graphic animator without a background in 3D animation, I need to find every tool I can to successfully blend 2D elements, video, and pseudo-3D effects. After Effects has some built-in functionality, but I have come to rely on plug-ins like Polyline to “cheat” the effects I see in my head but don’t quite have the modeling experience to execute.

One style I’ve been working with heavily is incorporating polygonal “ribbons” that run through still photos. Easy as pie in Photoshop, less so when committed to motion. This has been an absolute god-send since I found it.

Looking to add some stylization to your work? Give Polyline a look!

Adobe MAX Visual Identity Doc

At work and at home, I live in the Adobe Suite. There is hardly a brand I respect more for their product line, their culture, and what they do in the creative community. Today, I stumbled across this video for some of their visual branding around MAX, their annual creative conference. MAX acts as a showcase of future-tech, a demo of product capabilities, and a convention for creatives across the globe.

What stood out to me about this video is how perfectly it encapsulates the reason why practical effects will always be my preferred execution method. Sure, many of these effects could be replicated as 3D renders, but the cost would be substantially greater, and the effect far lesser, that by trying out these fantastic physical demonstrations.